<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Renegade Army - Zombie Mode]]></title>
		<link>https://renegadearmy.org/forums/</link>
		<description><![CDATA[Renegade Army - https://renegadearmy.org/forums]]></description>
		<pubDate>Wed, 21 Oct 2026 11:20:44 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[UPDATE] Ability Progression Rework]]></title>
			<link>https://renegadearmy.org/forums/showthread.php?tid=79</link>
			<pubDate>Tue, 04 Aug 2026 01:16:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://renegadearmy.org/forums/member.php?action=profile&uid=1">Wrath</a>]]></dc:creator>
			<guid isPermaLink="false">https://renegadearmy.org/forums/showthread.php?tid=79</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">Hello everyone!</span><br />
As many of you already know, the maximum player level has increased from <span style="font-weight: bold;" class="mycode_b">38</span> to <span style="font-weight: bold;" class="mycode_b">100</span>. While this gave players a much longer progression path, it also exposed a major issue with the old ability system.<br />
Previously, nearly every ability was unlocked by <span style="font-weight: bold;" class="mycode_b">Level 38</span>, leaving the remaining levels with very little to work towards.<br />
After reviewing the progression system, we've decided it's time for a complete overhaul.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">What's Changing?</span><br />
Every ability has been carefully reviewed and reassigned to better fit the new level progression.<br />
Instead of unlocking nearly everything early on, abilities will now be spread across the entire journey from <span style="font-weight: bold;" class="mycode_b">Level 1 to Level 100</span>.<br />
This means you'll continue unlocking exciting new abilities and gameplay mechanics as you level up, making every milestone feel rewarding.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Stronger Abilities, Greater Rewards</span><br />
Not every ability should be available early.<br />
Some abilities completely change how you play, while others can dramatically influence combat. These powerful abilities will now require much higher levels to unlock, making them feel like true achievements rather than something everyone obtains within a few days.<br />
The most prestigious abilities will be reserved for the highest levels, giving veteran players something meaningful to strive for.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Better Gameplay & Balance</span><br />
This change isn't just about progression—it's also about improving gameplay.<br />
With abilities being unlocked over a longer period:<ul class="mycode_list"><li>Players will experience a more natural sense of progression.<br />
</li>
<li>Every few levels will introduce something new to master.<br />
</li>
<li>Matches will feature a greater variety of playstyles.<br />
</li>
<li>Powerful abilities will remain exciting instead of becoming the norm.<br />
</li>
</ul>
We want players to adapt, experiment, and gradually build their own playstyle as they climb the ranks.<br />
<hr class="mycode_hr" />
This Is Only the Beginning<br />
The new progression system is part of a much larger overhaul currently in development.<br />
Many existing abilities are being refined, new mechanics are being introduced, and additional improvements are planned for future updates. Some abilities may also receive visual improvements, new effects, balance adjustments, or entirely new mechanics over time.<br />
Our goal is simple: make leveling feel rewarding from your very first level all the way to <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
<hr class="mycode_hr" />
We'd love to hear your feedback once the update goes live.<br />
Thank you all for your continued support, and we'll see you on the battlefield!<br />
<span style="font-weight: bold;" class="mycode_b">— The Renegade Army Team</span>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">Hello everyone!</span><br />
As many of you already know, the maximum player level has increased from <span style="font-weight: bold;" class="mycode_b">38</span> to <span style="font-weight: bold;" class="mycode_b">100</span>. While this gave players a much longer progression path, it also exposed a major issue with the old ability system.<br />
Previously, nearly every ability was unlocked by <span style="font-weight: bold;" class="mycode_b">Level 38</span>, leaving the remaining levels with very little to work towards.<br />
After reviewing the progression system, we've decided it's time for a complete overhaul.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">What's Changing?</span><br />
Every ability has been carefully reviewed and reassigned to better fit the new level progression.<br />
Instead of unlocking nearly everything early on, abilities will now be spread across the entire journey from <span style="font-weight: bold;" class="mycode_b">Level 1 to Level 100</span>.<br />
This means you'll continue unlocking exciting new abilities and gameplay mechanics as you level up, making every milestone feel rewarding.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Stronger Abilities, Greater Rewards</span><br />
Not every ability should be available early.<br />
Some abilities completely change how you play, while others can dramatically influence combat. These powerful abilities will now require much higher levels to unlock, making them feel like true achievements rather than something everyone obtains within a few days.<br />
The most prestigious abilities will be reserved for the highest levels, giving veteran players something meaningful to strive for.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Better Gameplay & Balance</span><br />
This change isn't just about progression—it's also about improving gameplay.<br />
With abilities being unlocked over a longer period:<ul class="mycode_list"><li>Players will experience a more natural sense of progression.<br />
</li>
<li>Every few levels will introduce something new to master.<br />
</li>
<li>Matches will feature a greater variety of playstyles.<br />
</li>
<li>Powerful abilities will remain exciting instead of becoming the norm.<br />
</li>
</ul>
We want players to adapt, experiment, and gradually build their own playstyle as they climb the ranks.<br />
<hr class="mycode_hr" />
This Is Only the Beginning<br />
The new progression system is part of a much larger overhaul currently in development.<br />
Many existing abilities are being refined, new mechanics are being introduced, and additional improvements are planned for future updates. Some abilities may also receive visual improvements, new effects, balance adjustments, or entirely new mechanics over time.<br />
Our goal is simple: make leveling feel rewarding from your very first level all the way to <span style="font-weight: bold;" class="mycode_b">Level 100</span>.<br />
<hr class="mycode_hr" />
We'd love to hear your feedback once the update goes live.<br />
Thank you all for your continued support, and we'll see you on the battlefield!<br />
<span style="font-weight: bold;" class="mycode_b">— The Renegade Army Team</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stats]]></title>
			<link>https://renegadearmy.org/forums/showthread.php?tid=11</link>
			<pubDate>Wed, 17 Dec 2025 23:18:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://renegadearmy.org/forums/member.php?action=profile&uid=4">BOT</a>]]></dc:creator>
			<guid isPermaLink="false">https://renegadearmy.org/forums/showthread.php?tid=11</guid>
			<description><![CDATA[<embed width=100% height=500px src='https://www.renegadearmy.org/forums/Cs_stuff/rA_Stats.php?sv=ZM&Top=10&ingame=0&fml=5'>]]></description>
			<content:encoded><![CDATA[<embed width=100% height=500px src='https://www.renegadearmy.org/forums/Cs_stuff/rA_Stats.php?sv=ZM&Top=10&ingame=0&fml=5'>]]></content:encoded>
		</item>
	</channel>
</rss>